![]() It's not a bad decision, but it is a less powerful one when it comes to connecting to the character and the story. Mono's story, however, is told more as a reflection of Six's own story, relegating him to a supporting character despite being the one with agency. Six's journey was all about traversing the Maw and surviving it, a gripping tale which told us almost everything we needed to know about the mysterious character. I feel that this game suffers a bit in its storytelling because of that disconnect. But Little Nightmare II's focus on the characters' internal journey feels a little bit detached from the external events that threaten their well-being it's not quite as one-to-one as the original Little Nightmares. I was very invested with the hand-in-hand story of Mono and Six, and your playthrough will be all the better if you are, too. But those story beats were nice surprises along the way, things that took my attention away from the puzzles for just long enough to get eaten by a snake-headed teacher or shot by a savage hunter. That's because this story will keep you guessing as to whether this is, in fact, a sequel or something else entirely I won't spoil it here. You may have noticed, dear reader, that I call Little Nightmares II a follow-up title rather than a sequel. Official Description Six is the main protagonist in Little Nightmares. An eerie return to the Little Nightmares universe is not that far away with the Little Nightmares II release on February 10, 2021. She’s smart, and tough, and has a lovely yellow raincoat. Most children would have already given up, but Six is different. ![]() Beyond that, however, Little Nightmares II is more about the relationship between Mono and Six. Trapped in the darkest depths of The Maw, starving and alone, Six’s world is one filled with danger. Mono is able to use these TVs in unexpected ways, which does not please the denizens of the city. TVs litter this seemingly post-apocalyptic world, or perhaps a world saturated to the point of staleness by its own vices. Little Nightmares II, however, takes players through various layers of the Pale City, from the wooded outskirts, to the leaning coastal city itself with its schools, hospitals, and outposts in due course, but the meaning here is less obvious. That theme had a strong throughline from beginning to end, especially the end. Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears as you help Six escape The Maw a vast, mysterious vessel inhabited by corrupted souls looking for their next meal. In Little Nightmares, Six had to make her way through the Maw, a massive underwater resort of sorts that caters to those with insatiable appetites, whatever those may be. It's just as atmospheric as the original game, though the strength of the visual metaphor doesn't shine through with as much gut-punching rawness in this story. I often blamed the morbidly fascinating backgrounds, characters, animations, and overall aesthetic of Little Nightmares II for being so darn distracting that I was reluctant to leave a scene behind.
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